Display Name = "Remina Research Institute Entrance"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 61, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 43, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 56, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This is the Remina Research Institute..."])
    ShowText(["This structure looks familiar."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Isn't this the same place I was taken to by the White Rabbit before...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It should have disappeared from our world decades ago..."])
    ShowText(["It seems it continued to exist in this world."])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["I have blocked the security system and jammed the enemy's communications."])
    ShowText(["Organized elimination actions by the enemy are impossible for the time being."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... The enemy seems to be in a state of confusion."])
    ShowText(["That's a relief, Laplace."])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Organized elimination actions are impossible..."])
      ShowText(["So, it's possible they will attack sporadically."])
      ConditionalBranch([4, 755, 0])
        ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
        ShowText(["\\n<Tezcatlipoca>"])
        ShowText(["If there's no welcome like that, it feels lacking, nya!"])
        ConditionalBranch([4, 754, 0])
          ShowTextAttributes(["coatlus_fc1", 3, 0, 2])
          ShowText(["\\n<Quetzalcoatl>"])
          ShowText(["A flashy welcome is much more fun!"])
          ConditionalBranch([4, 382, 0])
            ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
            ShowText(["\\n<Morrigan>"])
            ShowText(["Haha, you're a cat that understands the situation!"])
            ShowText(["Let's go all out and have some fun!"])
            ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
            ShowText(["\\n<Astaroth>"])
            ShowText(["I feel like my stomach pain has tripled..."])
            ConditionalBranch([4, 776, 0])
              ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
              ShowText(["\\n<Grandpapi>"])
              ShowText(["……………………"])
              ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
              ShowText(["\\n<Vanguard>"])
              ShowText(["Grandpapi also gives off a quiet swordsman vibe..."])
              ShowText(["But on the inside, he's closer to the three fools."])
              ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
              ShowText(["\\n<Tezcatlipoca>"])
              ShowText(["Three fools!?"])
              ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
              ShowText(["\\n<Morrigan>"])
              ShowText(["I've been lumped together with the cat!"])
              ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
              ShowText(["\\n<Astaroth>"])
              ShowText(["Please don't destroy my stomach any further..."])
              ConditionalBranch([4, 241, 0])
                ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
                ShowText(["\\n<Priestess>"])
                ShowText(["Here's some stomach medicine."])
                ShowText(["It's my handmade favorite, perfected in pharmacology; it works well."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([4, 242, 0])
                ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
                ShowText(["\\n<Priestess>"])
                ShowText(["Here's some stomach medicine."])
                ShowText(["It's my handmade favorite, perfected in pharmacology; it works well."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
              ShowText(["\\n<Astaroth>"])
              ShowText(["Thank you..."])
              ShowText(["Wow! It worked instantly after drinking it!"])
              ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
              ShowText(["\\n<Morrigan>"])
              ShowText(["I'm glad, sis!"])
              ShowText(["You've been complaining about stomach pain all the time!"])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["First, let's prioritize contacting the 'Alliance of Wisdom.'"])
    ShowText(["I'll guide you to a room where interdimensional communication is possible..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Alright, I'll follow after Laplace!"])
    ShowText(["Cut down any enemies that get in the way!"])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 4, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["We will hunt down the enemies that stand in our way..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 368, 0])
      ShowTextAttributes(["cirquec_fc1", 1, 0, 2])
      ShowText(["\\n<Fernandez>"])
      ShowText(["I'll carve a path with my sword..."])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 55, 37, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 13, 66, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 10, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 13, 10, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 67, 60, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["This communication room has interdimensional communication equipment."])
    ShowText(["Hurry up..."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([2, "A", 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 487, 14, 23, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 39, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This door is locked..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I don't know what's ahead, but it's not important right now."])
      ShowText(["Let's head back to Laplace, whom we just passed."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 40, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This is the door to the second section."])
      ShowText(["It seems to be firmly sealed..."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["Please wait, I will unlock it..."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["……………………"])
      PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["...The lock has been released."])
      ShowText(["Passage to the second section is now possible."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Alright, let's move on!"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 487, 14, 23, 0, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So this is the second section..."])
      ShowText(["The atmosphere is quite different from before."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["The room with the space-time transfer device has multiple locks on it."])
      ShowText(["You cannot enter unless all are released."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["I have unlocked all the locks that can be released remotely."])
      ShowText(["However, there are two areas that should be operated directly."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["In other words... we need to go and unlock those two spots ourselves."])
      ShowText(["I leave the guidance to you, Laplace."])
      ShowTextAttributes(["laplace_fc1", 0, 0, 2])
      ShowText(["\\n<Laplace>"])
      ShowText(["...Leave it to me."])
      ShowText(["That is still the entrance, so please enter the front door."])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["If it's the front, then I just need to go straight ahead!"])
        ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Thank you for the repetition, but everyone understands."])
        Empty([])
      BranchEnd([])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 30, 88, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 30, 88, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 500, 16, 4, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 500, 16, 4, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 500, 16, 4, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 13, 10, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 13, 10, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 10, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 10, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 55, 37, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 55, 37, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 56, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 37, 56, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 67, 60, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 67, 60, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 502, 30, 88, 0, 0])
    Empty([])
